> For the complete documentation index, see [llms.txt](https://xeavin.gitbook.io/curated-level-curve/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xeavin.gitbook.io/curated-level-curve/home.md).

# Home

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### Description

A party member's growth is measured by their level, which increases through experience gained by defeating foes.

Each level requires a set amount of experience, increasing with every level.

### Features

This mod allows modifying how much experience is required to level up.

Experience can either be manually set for each level or calculated for all levels with a Lua function.

Support for levels past 99 is included, making it compatible with mods that expand the level limit.

Once installed, all party member levels are recalculated when loading a save to match the current configuration.

These changes control how quickly levels are gained and affect the progression of party members over time.
