> For the complete documentation index, see [llms.txt](https://xeavin.gitbook.io/curated-level-curve/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xeavin.gitbook.io/curated-level-curve/home.md).

# Home

Curated Level Curve - Modify how much experience is required to level up.

<figure><img src="https://14942271-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTFkjNjbIKVURmqjrjwvM%2Fuploads%2F0SL0Ih5bkCba6kHYMNSV%2Fmain.avif?alt=media&amp;token=85e0c1d6-e9d1-43df-b32a-22ab053871c3" alt=""><figcaption></figcaption></figure>

### Description

A party member's growth is measured by their level, which increases through experience gained by defeating foes.

Each level requires a set amount of experience, increasing with every level.

### Features

This mod allows modifying how much experience is required to level up.

Experience can either be manually set for each level or calculated for all levels with a Lua function.

Support for levels past 99 is included, making it compatible with mods that expand the level limit.

Once installed, all party member levels are recalculated when loading a save to match the current configuration.

These changes control how quickly levels are gained and affect the progression of party members over time.
