# Home

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### Description

A party member's growth is measured by their level, which increases through experience gained by defeating foes.

When a foe is slain, its experience is divided by the total amount of active party members and distributed to them.

For example, if the party has 6 members with 3 active, a foe worth 100 experience gives each active member `100 / 3 = 33` experience (fractions discarded).

Reserve party members cannot earn experience, so keeping the whole party at similar levels requires frequent swapping or playing two separate 3-member groups.

### Features

This mod allows sharing experience with reserve party members.

The experience from defeating a foe will now be split among all party members, not just the active ones. This allows reserve party members to gain experience without taking part in battles.

The total amount of experience gained is unchanged, the distribution is just different.

As a result, all party members will progress at the same rate throughout the game.


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