# Home

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### Description

Stealing items from foes is one of the main ways to earn Gil. Each foe has a set of common, uncommon and rare items that can be stolen. Once an item has been successfully stolen, further attempts will always fail until the foe respawns.

Unlike most actions, Steal cannot be automated with a gambit as there is no way to check whether a foe still has stealable items. Assigning Steal to a gambit causes it to trigger repeatedly, wasting time on foes that no longer have anything to steal.

Therefore, the player is forced to manually steal from a foe, which can become quite tedious.

### Features

This mod ensures that Steal is only used when a target still has stealable items, thus avoiding endless loops.

It also works with any gambit condition, allowing items to be stolen only from specific foes if desired.

As a result, Steal can now finally be integrated into gambit setups, providing an efficient way to acquire items and save time during battle.

### Variants

This mod is available in 2 variants which can be selected during installation.

#### Vanilla

Select this variant if Steal gambits should stop after any item has been stolen.

#### Master Thievery

Select this variant if Steal gambits should stop after all items have been stolen.

Requires [Master Thievery](https://www.nexusmods.com/finalfantasy12/mods/451) to ensure compatibility.


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