# R C Move A 41

### Signature

```c
void rcmovea_41(int targetBattleActorWorkId, float speed); //id:0x0041
```

### Description

Does the same as the [r-move](r-move "mention") function, but with the following differences:

* The character won't turn towards the direction they are walking to.
* The character moves to another character instead.
* The character's speed can also be set.

Alternatively, you can also use the [set-walk-speed](set-walk-speed "mention") and [r-c-move-a](r-c-move-a "mention") functions one after another.

### Notes

{% hint style="info" %}
The character moves to their target's current (not initial) position. So if the target is also moving away, it will look like they are being chased.
{% endhint %}
