# Version 1.2.0

## Main Features

### Dalan

Dalan will now provide the player with a lot of handy options when talking to him at any given point in the story. This includes:

* Reset Jobs
* Equip Default Gear
* Set Default Gambits
* Re-roll Stats

Some of these options can be really useful when transitioning to or from a mod that overhauls several aspects of the game without being forced to start a new game. For more information, see the [dalan](https://xeavin.gitbook.io/the-insurgents-manifesto/dalan "mention") section.

### VM Extension

#### New VM Calls

Added entirely new VM call targets such as:

* Reading from or writing to memory.
* Executing any in-game function.
* and much more.

For a detailed overview, see the [vm-extension](https://xeavin.gitbook.io/the-insurgents-manifesto/vm-extension "mention") section.

#### Set Gambit Slot Max

Since the gambit slot count is already properly handled by this mod when reseting jobs, gambits, and so on, this target call no longer serves a purpose. To prevent the game from altering a party member's gambit slot count in a specific game event, it has been made inaccessible.

#### Has Job Assigned

Will now also work for all party members (e.g. reks, guests and espers).

## General (Vanilla)

### UI

* Fixed an issue where UI elements couldn't be displayed outside of a 16:9 aspect ratio.
* Fixed an issue where the scroll table gradient wouldn't work correctly outside of a 16:9 aspect ratio.

### Effects

* Effects will no longer be hidden if the game is paused (e.g. wait mode).

<figure><img src="https://494707866-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FcL02DailmDmfbmN1BQwe%2Fuploads%2FOuZafgaZP9ghaxUyyaWc%2Feffects-extension.avif?alt=media&#x26;token=38229db2-a618-4df4-ad17-3c28fdbdbb63" alt=""><figcaption><p>Before / After</p></figcaption></figure>

### License Nodes

* Fixed an issue where the quickening nodes on a license board wouldn't be correct if the default Quickenings of a party member were changed.
* Fixed an issue where unlocking a gambit slot node by default for a party member wouldn't result in their gambit slot count increasing.

## General (Mod)

### Gambits

* Refreshing a party members stats (e.g. via a save crystal) will now no longer recalculate their gambit slot count as this method proved to be too error prone. Instead it will now only ensure that the slot count is not below 2 so that party members are able to reach the max gambit slot count via license nodes if they didn't have at least 2 default gambits.&#x20;
* Fixed an issue where disabling a gambit entry in all sets of a guest with more than 2 default gambits would result in their gambit slot also decreasing the next time their stats were refreshed (e.g. via a save crystal).
