> For the complete documentation index, see [llms.txt](https://xeavin.gitbook.io/easy-loot-pickup/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xeavin.gitbook.io/easy-loot-pickup/home.md).

# Home

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### Description

Loot dropped by foes is the main way to earn Gil. In the vanilla game, loot mechanics are limited in a few frustrating ways.

The party leader is the only one that can pick up loot, so even if a companion walks over it, they won't collect it, forcing the player to do so manually.

If a foe is defeated outside of map boundaries, its loot is typically lost.

Looting large foes can also be delayed, as their loot spawns in their center and can't be collected until their death animation is completed and they are no longer collidable.

### Features

This mod significantly enhances the looting system by introducing three key improvements.

Companions will now pick up loot when they walk over it, ensuring that valuable items are collected regardless of who is the party leader.

Loot dropped by foes outside of map boundaries will now also be saved by spawning the loot bag and automatically transferring it to the party leader for collection.

Foes will no longer be collidable as soon as they are defeated which speeds up the looting process.

These changes make looting more enjoyable, easier, and efficient.
