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Tenacious Targeting - Allows companions to independently pursue targets and complete self-targeted actions.
Last updated
Tenacious Targeting - Allows companions to independently pursue targets and complete self-targeted actions.
Last updated
In the vanilla game, companions automatically follow the party leader’s movements.
If companions target a character and the party leader moves too far away, they will cancel their action and return to the party leader.
This can prevent important actions from being completed and disrupt the flow of battle.
This mod allows companions to independently pursue targets and complete self-targeted actions.
If companions are actively targeting a character, such as attacking foes or healing or buffing themselves or allies, they will continue these actions even if the party leader moves too far away.
Additionally, foes will now only be able to despawn if they are out of range of any party member, rather than just the party leader. This allows companions to continue engaging their target, even when far from the party leader.
Companions can now also receive commands regardless of their distance from the party leader. Moreover, characters can now be targeted if they are near any party member, rather than just the party leader.
Fleeing will still cancel all actions and force companions to return to the party leader. It now also takes priority over Confuse and ensures that companions with Berserk prioritize idling over attacking foes when near the party leader.
These changes let companions act more freely and make combat more dynamic and engaging.