Errors
General
While working on the configuration file, you might make a mistake at some point. To know that once it happens, I recommend enabling the console feature of the External File Loader by doing the following:
Navigate into the game directory.
Open the following file:
{game}/x64/hook.ini
.Scroll down to the
[log]
section.Set the property
disableConsole
tofalse
.
Now whenever you start the game, an additional terminal window will be opened beside it. This window will be updated with information about any errors that may occur while the game is open.
Example
Let's assume you created the following configuration:
local function config(statusEffects, augments, locations, contents)
local initialSteps = 100.00
local recurringSteps = 50.00
local statusEffects = {}
local dialogId = 103
local augmentId = augments.essentials
local soundEffectId = 65
local castingState = true
local targetedState = true
local fleeingState = true
local findings = {
--{location, {content0, count0, chance0}, {...}, {contentX, countX, chanceX}}
{locations.sandSweptNaze, {contents.potion, 1, 2.00}}
}
return initialSteps, recurringSteps, statusEffects, dialogId, augmentId, soundEffectId, castingState, targetedState, fleeingState, findings
end
return config
As you probably noticed, the content type (items
) is missing in contents.potion
. That's why an error will be thrown once this configuration file is loaded.
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