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The Insurgent's Past - Restores various gameplay features from the classic version of the game.

Main Features

The following features are all optional and can be toggled on/off during the mod's installation.

General

Foes, licenses, actions, equipment, items, gambits, treasures, traps, and more will work like in classic.

List of changes

  • Most text changes from the zodiac age have been kept as a lot of them fix grammatical errors, add missing information (e.g. Graviga description), allow dynamic button prompts in a dialogue, and much more. So only text that was no longer correct has been reverted to classic. Furthermore, all text references for options that change gameplay mechanics, assume them to be enabled by default (e.g. mist in clan primer).

  • To ensure maximum compatibility with other mods, differences between classic and the zodiac age were only reverted if they actually had an effect in-game. For example locations that could never be reached normally or contain bugged treasures, traps, etc. were not reverted.

  • All quality of life features from the zodiac age (2x/4x game speed, auto saves, ...) are kept.

  • All UI changes from the zodiac age are kept.

  • Trial mode is still available as it is optional anyway.

  • Rare game spawn conditions were not reverted.

As for everything else that was reverted to classic, you can check out this list in the FFXII wiki. Just keep the notes from above in mind that take priority over what the wiki lists.

Esper Summon Cutscenes

Summoning an Esper shows a short cutscene animation instead of being instantaneous.

Archades Pinewood Chops

A cab ride in Archades requires 9 or more Pinewood Chops instead of 3 or more.

Pharos Black Orbs

While in Pharos, a Black Orb will spawn every time 3 foes are defeated instead of only 1.

Complementary Features

The following features are all optional and can be toggled on/off via the mod's configuration file.

Classic Game

A complementary option for the General - Classic option that restores the following gameplay features from the classic version:

General

  • All quickening license nodes are unique.

  • All party members use the same license board. As a result, the license board selection screen was replaced by the action list.

Augments

  • Treasure Hunter: Has a 90% (from 95%) common item chance and a 10% (from 5%) rare item chance when opening treasures.

  • Offering: Uses the formula 50 * (MP cost * 1.28) instead of 10 * (MP cost * 1.28). to calculate how much gil instead of MP should be spent when casting magicks.

  • Spellbreaker: Uses a 1.2x multiplier for mimics, bosses, hunts, etc. instead of 1.7x to calculate by how much the magick power should be increased when HP is critical.

  • Serenity: Uses a 1.2x multiplier for all foe types instead of 1.5x for party members and 1.4x for mimics, bosses, hunts, etc. to calculate by how much the magick power should be increased when HP is full.

  • Adrenaline: Uses a 1.2x multiplier for mimics, bosses, hunts, etc. instead of 1.7x to calculate by how much the strength should be increased when HP is critical.

  • Focus: Uses a 1.2x multiplier for all foe types instead of 1.5x for party members and 1.4x for mimics, bosses, hunts, etc. to calculate by how much the strength should be increased when HP is full.

  • Safety: Will now also protect a character from the actions Wither, Addle and Numerology.

Actions

  • Shades of Black: Has a 88% chance to cast the actions Fire, Thunder, Blizzard, Water, Aero, Fira, Thundara, Blizzara, Bio and a 12% chance to cast the actions Aeroga, Firaga, Thundaga, Blizzaga, Shock, Scourge, Flare, Ardor, Scathe.

  • Horology: Uses the damage formula Level / 2 * x^2 instead of Level * x^2 where as x is the second digit in the game's clock minute.

  • Charge: Restores up to 33% (from 50%) of the caster's level as MP.

  • Souleater: Calculates damage with a 1.4x multiplier for all targets instead of 2.0x for undead ones and 1.7x for non-undead ones.

  • Wither: Lowers a foe's strength by 50% (from 30%).

  • Addle: Lowers a foe's magick power by 50% (from 30%).

This option should only be enabled if the main feature General - Classic was selected during installation.

Damage Limit

Almost all actions now come with a 9999 damage limit.

If this option is disabled, the formula and power values of the actions Condemnation and Tornado will be reverted to the original The Zodiac Age values. This ensures that the ultimate attacks of the Espers Chaos and Zalera aren't completely overpowered without a damage limit.

Classic Mist

Mist abilities now longer use mist charges and consume MP instead. The max MP limit can also be bypassed by mist bars. If a mist bar is not fully charged, it will be coloured blue instead of orange.

If this option is disabled, the MP values of all playable characters will be reverted to the original The Zodiac Age values.

Classic Guests & Espers

Guests and Espers cannot be controlled. In addition, a guest's gambits cannot be adjusted, but they have an unlimited amount of items to use.

Classic Treasures

Treasures only respawn after entering 3 new locations instead of 1.

No Guest Exp

Guests do not gain any experience.

No Esper MP Requirement

Esper do not require any MP to cast an action. However, they still spent it if they have any left.

Hide Not Adjacent License Nodes

Hides the name and content of not adjacent license nodes on the license board.

Classic Effect Capacity

Decreases the amount of actions that can be executed simultaneously by reducing the maximum effect capacity value from 24 to 8 (more information here).

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