Version 1.1.0

  • Added the possibility to use names instead of identifiers in the configuration file. So you can now use any of the following styles, depending on whatever you prefer more:

    • {targetTypes.leader, benefitTypes.statusEffect, statusEffects.protect, particleEffects.chainBenefit, 5.00}

    • {0, 2, 18, 118, 5.00}

  • The configuration file will now be reloaded if it is modified while the game is open.

  • Fixed an issue where some parameters in the default configuration file weren't equal to the ones in the vanilla game.

  • Fixed an issue where if the configuration file had a runtime error while loading, the main script would crash.

  • You can now use Lua functions (e.g. loops, print, etc.) in the configuration file if needed.

  • Now requires Lua Loader v1.3.0 or higher.

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