> For the complete documentation index, see [llms.txt](https://xeavin.gitbook.io/the-insurgents-chain-benefits/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xeavin.gitbook.io/the-insurgents-chain-benefits/home.md).

# Home

<figure><img src="/files/K7cswdCNe7ZgFY8ByP81" alt=""><figcaption></figcaption></figure>

### Description

A chain is a gameplay mechanism that involves defeating foes of the same type multiple times in a row.

There are 4 chain levels, each one with their own chance to increase the rarity and quantity of drops from foes. The chain level increases after defeating a set number of foes.

At certain chain levels, looting a drop from a foe can bestow the party with certain benefits.

<table><thead><tr><th width="184">Benefit</th><th>Level 0</th><th>Level 1</th><th>Level 2</th><th>Level 3</th></tr></thead><tbody><tr><td>None</td><td>100%</td><td>80%</td><td>50%</td><td>40%</td></tr><tr><td>10% HP Recovery</td><td>0%</td><td>10%</td><td>20%</td><td>25%</td></tr><tr><td>10% MP Recovery</td><td>0%</td><td>10%</td><td>20%</td><td>25%</td></tr><tr><td>Leader Protect</td><td>0%</td><td>0%</td><td>5%</td><td>0%</td></tr><tr><td>Leader Shell</td><td>0%</td><td>0%</td><td>5%</td><td>0%</td></tr><tr><td>All Protect</td><td>0%</td><td>0%</td><td>0%</td><td>5%</td></tr><tr><td>All Shell</td><td>0%</td><td>0%</td><td>0%</td><td>5%</td></tr></tbody></table>

### Features

This mod allows to modify the benefits the party receives from looting drops while chaining foes. This includes:

* HP Recovery
* MP Recovery
* Add Status Effect
* Add Augment
* Level Up

Each benefit has their own chance to trigger and can be applied to the party leader only, the entire party and even foes.
