Configuration
Configuration
All parameters are loaded from the {game}/x64/scripts/config/TheInsurgentsChainBenefitsConfig.lua
file when opening the game.
This configuration file can be modified via any text editor. The following configuration is the default and equivalent to how chain benefits work in the vanilla game:
Below is a list of all configurable options and what they are used for:
Target Type
The type of the targets the benefit is applied to.
0
Leader
Benefits only apply to the party leader.
1
Party
Benefits apply to all active party members.
2
Foe
Benefits apply to all nearby foes.
Benefit Type
The type of the benefit that is applied.
0
HP
Restore x% of HP.
1
MP
Restore x% of MP.
2
Status Effect
Add status effect x.
3
Augment
Add augment x.
4
Level
Level up by x.
Benefit Parameter
The effect or efficiency of the benefit (0 -> 255).
For example: A benefit type of 4
and a benefit parameter of 3
would result in all nearby foes levelling up by 3 levels.
Particle Effect
The particle effect that will be played when the benefit is applied.
Chance
The chance of the benefit to apply.
Notes
Parameters are processed top to bottom and anything past the sum of 100 of all benefit chances is ignored. For example:
If there are 3 benefits with the following chances: 80%, 21%, 10%. The chance of the second one is actually 20%, not 21% and the third one is ignored.
If there are 2 benefits with the following chances: 50%, 20%. There is a 30% chance that no benefit will be granted.
The order of the benefit list determines to which chain level the benefits are tied. So even if some chain level have no benefits, there should still be an empty entry ({}
) like in the default configuration.
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