Game Improvements & Fixes
A list of general improvements and fixes.
Party
The party can now consist of up to 4 party members.
The 4th party member can now take part of a quickening chain.
A party member will always be added to an active slot first. If all are occupied, a reserve slot will be used instead.
Once a party member leaves the party, they will take of their current equipment and a non-main party member will also equip their default one.
Removing the only active party member from the party will now switch in a reserved party member into the party that takes their place. This prevent issues such as the player being unable to move, the removed party member being the party leader forever, and so on.
A party member can no longer be removed from the party if there are the only one in it. This prevent issues that can arise if the party has no party members (e.g. soft-lock in menus).
Fixed an issue where if the party leader (non-guest) in the 4th party slot tried mounting a chocobo, the game would soft-lock. Since the 4th party slot is always reserved for an esper or chocobo, mounting a chocobo with the party leader in the 4th slot switches the leader to the party member in the 1st slot to prevent a soft-lock. This is vanilla behaviour that will now also apply to non-guests.
Guest & Summons
A guest's equipment can now be fully configured.
A guest can now be switched to a reserved party state.
A guest can now be the only party member in a party.
A game over screen is no longer triggered if a guest is still alive.
A guest can now ride a chocobo.
Fixed an issue where reassigning 2 specific (reserved) guests or a summon from the party would create an empty entry and move them to the top position in the party menu.
Fixed an issue where if the party consisted of only 1 active guest party member, mounting a chocobo would teleport them to the edge of the map and not allow the chocobo to be dismounted and therefore result in a soft-lock.
Fixed an issue where if the party consisted of 3 active party members in the party menu (e.g. Vaan, Fran, Vossler), putting Fran in reserve would make a KO'd Vaan the party leader instead of an alive guest like Vossler.
Removing an equipment from all party members via the takeoff_equip VM call will now also include guests and summons.
Fixed an issue where the active/reserve state of a summon wouldn't be correctly retrieved and displayed in the menu if they are a part of the party.
VM Calls
The following VM calls were modified to apply some of the changes mentioned above:
0x0353
AddPartyMember
0x0354
RemovePartyMember
0x035B
AddGuestBattleMember
0x035C
RemoveGuestBattleMember
0x055B
TakeOff_Equip
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