Version 1.1.0

Released on 03/07/2022.

Features

Party In Towns

General

  • Fixed an issue where entering some (mostly town related) cutscenes with a guest as the party leader would result in the party being indefinitely bugged after the cutscene ended.

  • Fixed an issue where removing the party leader from the party wouldn't make another party member the party leader if the player was in a town.

Full Party

  • The party leader can now also be easily switched inside towns without entering the party menu (same controls as in battle).

  • A party member with any of the status effects KO, Stone and X-Zone will no longer be visible inside towns until said status effects are removed (e.g. via a save crystal). This prevents an issue where a party member with said status effects was inactive inside towns instead of following the party leader.

Esper With Full Party

  • Summoning or dismissing an esper will no longer change the party leader to the summoner.

  • Fixed an issue where if the summoner dies, a new party leader has to be selected before the esper dismisses itself, but once it's done, the party leader would need to be selected again.

  • Fixed an issue where even though summoning with the 4th party member slot being occupied is permitted, one could work around it by initiating a summon, immediately opening the main menu and then switching in a 4th party member.

  • Summoning an esper with 4 active party members will now also be permitted if this option is disabled as otherwise it would either lead to the esper occupying the slot of the 4th party member, or immediately dismissing itself if the 4th party member was its summoner.

General (Vanilla)

  • Guests are now also able to ride chocobos.

  • Removing the only active party member from the party will now switch in a reserved party member into the party that takes their place. This prevent issues such as the player being unable to move, the removed party member being the party leader forever, and so on.

  • A party member can no longer be removed from the party if there are the only one in it. This prevent issues that can arise if the party has no party members (e.g. soft-lock in menus).

  • Fixed an issue where if the party leader (non-guest) in the 4th party slot tried mounting a chocobo, the game would soft-lock. Since the 4th party slot is always reserved for an esper or chocobo, mounting a chocobo with the party leader in the 4th slot switches the leader to the party member in the 1st slot to prevent a soft-lock. This is vanilla behaviour that will now also apply to non-guests.

  • Fixed an issue where if the party consisted of only 1 active guest party member, mounting a chocobo would teleport them to the edge of the map and not allow the chocobo to be dismounted and therefore result in a soft-lock.

  • Fixed an issue where if the party consisted of 3 active party members in the party menu (e.g. Vaan, Fran, Vossler), putting Fran in reserve would make a KO'd Vaan the party leader instead of a guest like Vossler.

  • Removing an equipment from all party members via the takeoff_equip VM call will now also include guests and summons.

Misc

  • Now requires LUA Loader v1.2.3 or higher.

  • Now requires The Insurgent's Manifesto v1.1.0 or higher.

  • Fixed an issue where if an option couldn't be enabled due to a compatibility issue, others couldn't be either until the incompatible option was disabled in the configuration file.

  • The memory required for an option to work will now only be allocated when the option is actually enabled.

  • Refactored the script and optimized the assembly code of all options.

  • Removed error handling for edge cases like the configuration file being corrupted (too many edge cases and rarely useful anyway).

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