Animations

Area of Effects

The action's animation controls its area-of-effect capability.

For example, the Cure animation supports multiple targets where as the Potion animation doesn't.

Adding area-of-effect support to an animation would require modifying its .efx file, which is currently not possible and also not within the scope of this mod.

Special Effects

Animations can trigger special effects.

For example, casting Revive will always KO the caster.

These effects cannot be modified by a formula.

Notes

For a list of animations, you can view the animations spreadsheet in Resources.

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