Helpers
The next pages include a list of all the following helper functions:
Adds an augment to a character.
Adds a status effect to a character.
Pushes a character back and temporarily stuns them.
Gets the identifier of a currently active party member by their index.
Gets an action's status effects.
Gets an augment's duration.
Gets the battle unit keep address of a character.
Gets the battle unit keep address of a character.
Gets the battle unit work address of a character.
Gets a character's max hp based on their status effects (disease, bubble).
Gets a character's max mp based on their augments (emptiness).
Gets the type of a character.
Checks if 2 elemental affinities have at least one match.
Gets the status effects of a character's weapon or off-hand.
Gets the forced poach rarity from the debug settings.
Gets the forced steal rarity from the debug settings.
Gets the formula processing keep address of a character.
Gets a character's knockback range.
Gets the current location's mist strength.
Gets all possible evade types of a character.
Gets the one hit kill state from the debug settings.
Gets a random number between 0 and x - 1.
Gets the battle unit work address of the nearest opposing character.
Gets status effects that are nullified by remedy lores.
Gets a status effect's duration based on target's vitality and augments (spellbound).
Gets a status effect's tick duration.
Checks if 2 status effect combinations have at least one match.
Gets the type of the terrain a character is currently standing on.
Gets the weather of the current location.
Returns whether the caster can interact with the target or not.
Adds or removes a content from your inventory.
Adds or removes Gil from your inventory.
Adds or removes hp from a character.
Adds or removes mist charges from a character.
Adds or removes mp from a character.
Modifies the stats of a figure in the Sky Pirate's Den.
Refreshes a character's stats, status effects, status effect immunities, augments, mp, and mist bars.
Removes an augment from a character.
Removes a status effect from a character.
Sets a character's level to a specific value.
Sets a single element as a weakness while absorbing all other elements.
Shows a message in the combat log window.
Shows a number as text on a character.
Teleports the party to a specific location.
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