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The Insurgent's Forge
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      • Add Augment
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      • Get Active Party Member
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      • Get Character Max Hp
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      • Get Equipment Status Effects
      • Get Forced Poach Rarity
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      • Get Formula Proc Keep
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      • Is Interactable
      • Modify Content
      • Modify Gil
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      • Modify Mp
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      • Version 1.0.3
      • Version 1.0.2
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  1. Overview
  2. Notes

Flags

General

Flags can be accessed by both their name and index.

For example, if you want to check if the target has the status effect KO, you can do it via the status effect identifier like this:

formula.target.statusEffects[0] == 1

or via the status effect name like this:

formula.target.statusEffects.ko == 1

or this:

formula.target.statusEffects["ko"] == 1

Notes

All entries in a metatable (list, flags, ...) start with 0, not 1. This is intended as that way the table key (e.g. 0 -> KO) is identical to the identifier used by the game.

For a list of all flag identifiers and names, you can check out the classes/{name}.lua and helpers/{name}.lua files.

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Last updated 1 year ago