Configuration
Configuration
All parameters are loaded from the {game}/x64/scripts/config/TheInsurgentsStatLoresConfig.lua
file.
This configuration file can be modified via any text editor. The following configuration is the default and equivalent to how the stat lores work in the vanilla game:
Below is a list of all configurable options and what they are used for:
Augment
The identifier of the augment (e.g. 74
for HP Lore 1
).
Type
The type of the augment.
0
HP
1
MP
2
Strength
3
Magick Power
4
Vitality
5
Speed
6
Attack Power
7
Defense
8
Magick Resist
9
Evade (Parry)
10
Evade (Weapon)
11
Evade (Shield)
12
Magick Evade (Shield)
Parameter
The efficiency of the augment.
For example: The augment 74
with the type 0
and parameter 30
would result in the augment HP Lore 1
granting 30
HP.
Notes
You can only remove or move around the effect of existing stat lores (e.g. Battle Lore 1
), not other augments (e.g. Elemental Shift
) as those are hardcoded (e.g. to an action formula).
However, you can expand these other augments by giving them stats like hp, mp, etc. on top of their already existing effect.
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