Version 1.1.0
Released on 07/07/2023.
The lore type of an augment is now determined from its entry instead of its order in the lores list of the configuration file.
Added the possibility to use names instead of identifiers in the configuration file. So you can now both use
{augments.hpLore1, types.hp, 30}
or{74, 0, 30}
depending on whatever style you prefer more.The configuration file will now be reloaded if it is modified while the game is open.
You can now use Lua functions (e.g. loops, print, etc.) in the configuration file if needed.
Fixed an issue where if the configuration file had a runtime error while loading, the main script would crash.
Now requires Lua Loader v1.3.0 or higher.
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