# Version 1.1.0

* The lore type of an augment is now determined from its entry instead of its order in the lores list of the configuration file.
* Added the possibility to use names instead of identifiers in the configuration file. So you can now both use `{augments.hpLore1, types.hp, 30}` or `{74, 0, 30}` depending on whatever style you prefer more.
* The configuration file will now be reloaded if it is modified while the game is open.
* You can now use Lua functions (e.g. loops, print, etc.) in the configuration file if needed.
* Fixed an issue where if the configuration file had a runtime error while loading, the main script would crash.
* Now requires Lua Loader v1.3.0 or higher.


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