On Map Jump
Signature
Description
Is fired once a location is entered.
Arguments
Location Identifier
The identifier of the location.
Position Index
Determines at which position the party will spawn. In some locations, it can also have additional effects such as a foe spawning or not (e.g. trial stage).
If a value of -1
is passed, it will be changed to that of telepoIndex
in the location script (ebp section 0).
If a value of -2
is passed, it will be changed to that of saveIndex
in the location script (ebp section 0).
If a value of -3
is passed, it will be changed to that of anchorIndex
in the location script (ebp section 0).
Flags
Controls fade out and teleport animation.
0
No Fade Out
Do not use a fade out.
1
Fade Out Color
Use black (0) or white (1) as fade out color.
2
Default Fadeout Time
Use default fade out duration instead of 0,8 seconds.
3
Teleport Animation
Use teleport animation on arrival.
Unknown
The purpose of this argument is unknown.
Notes
Starting a new game or loading a save game does not trigger a map jump, even though the location technically changes.
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