Callback
Signature
void onLoad(string filepath, table data)
Description
The callback function that is responsible for processing the data from the JSON file when save data is loaded.
Arguments
File Path
The path of the save game.
Data
The data loaded from a save game for the given identifier.
Set to nil
if no data exists or if it could not be deserialized due to an error.
Example
Callback
local function onLoad(filename, data)
if data == nil then
return
end
--process data
end
event.registerLoadHandler("test", onLoad)
{
"name1": "value1",
"name2": [
11,
22,
33
],
"name3": {
"1": "aa",
"3": "cc",
"nn": "bb"
}
}
Notes
Only the following value types are supported: table
, string
, double
, integer
, bool
.
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