Req Types
Entry
Executed once after
SpawnorRespawn.Executed with vm call target
requestreentry.
Main
Executed once after
Post Init.
Talk
Executed once an actor starts talking to current one. Only used if actor's unit type is
IdleorGimmick.Forces actor to pause movement.
Has priority over
Battle Talk.
Touch
Executed while an actor is touching current one.
Has priority over
Field Sign 1andField Sign 2.
Touch On
Executed once an actor starts touching current one, or enters their range (e.g. field sign).
Touch Off
Executed once an actor stops touching current one, or exits their range (e.g. field sign).
Across
Executed once any player character starts touching current actor.
Spawn
Executed when a unit spawns.
Field Sign 1
Executed while an actor is near current one.
Post Init
Executed once after
Init.
Battle Talk
Executed once an actor starts talking to current one.
Only used if actor's unit type is
Foe / Party MemberorGimmick.
Parameter
Executed once after
Entry.Checked every frame when actor is not in view?
Map Jump
Executed once after party leader touches a map exit line with the same map jump group as the actor.
Field Sign 2
Executed while an actor is touching current one.
Respawn
Executed when a unit respawns.
Executed with vm call target
requestreentry.
Pre Init
Executed once before
Init.
Talk Hold
Executed once after
TalkorBattle Talk.Executed for x seconds after
Talk Term. Amount depends on actor'sTalk Hold Timerwhich is set to 60 frames (1 second) by default.
Talk Term
Executed once an actor stops talking with current one.
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