Req Types

Req Type
Name
Description
Skeleton Types
0

Entry

  • Executed once after Spawn or Respawn.

  • Executed with vm call target requestreentry.

1

Main

  • Executed once after Post Init.

2

Talk

  • Executed once an actor starts talking to current one. Only used if actor's unit type is Idle or Gimmick.

  • Forces actor to pause movement.

  • Has priority over Battle Talk.

SignUnit
3

Touch

  • Executed while an actor is touching current one.

  • Has priority over Field Sign 1 and Field Sign 2.

SignUnit
4

Touch On

  • Executed once an actor starts touching current one, or enters their range (e.g. field sign).

SignUnit
5

Touch Off

  • Executed once an actor stops touching current one, or exits their range (e.g. field sign).

SignUnit
6

Across

  • Executed once any player character starts touching current actor.

Line
7

Spawn

  • Executed when a unit spawns.

8

Field Sign 1

  • Executed while an actor is near current one.

SignUnit
9

Post Init

  • Executed once after Init.

10

Battle Talk

  • Executed once an actor starts talking to current one.

  • Only used if actor's unit type is Foe / Party Member or Gimmick.

Unit
11

Parameter

  • Executed once after Entry.

  • Checked every frame when actor is not in view?

12

Map Jump

  • Executed once after party leader touches a map exit line with the same map jump group as the actor.

13

Field Sign 2

  • Executed while an actor is touching current one.

SignUnit
14

Respawn

  • Executed when a unit respawns.

  • Executed with vm call target requestreentry.

15

Pre Init

  • Executed once before Init.

16

Talk Hold

  • Executed once after Talk or Battle Talk.

  • Executed for x seconds after Talk Term. Amount depends on actor's Talk Hold Timer which is set to 60 frames (1 second) by default.

17

Talk Term

  • Executed once an actor stops talking with current one.

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