Configuration
Configuration
All parameters are loaded from the {game}/x64/scripts/config/TheInsurgentsScalableFoesConfig.lua
file when opening the game.
This configuration file can be modified via any text editor. The following configuration is the default and equivalent to not scaling any stats at all:
Below is a list of all configurable options and what they are used for:
Stat
The type of stat the multipliers will be applied to (e.g. Max HP
).
0
Max HP
1
Max MP
2
Strength
3
Magick Power
4
Vitality
5
Speed
6
Attack Power
7
Defense
8
Magick Resist
9
Evade (Parry)
10
Evade (Weapon)
11
Evade (Shield)
12
Magick Evade (Shield)
13
Experience
14
License Points
15
Clan Points
16
Gil
17
Level
Default Multiplier
The multiplier used for the default stat of a foe.
For example, if a foe has 20
strength and a multiplier of 2.00
is used, the final value will be 40
.
Additive Multiplier
The multiplier used for the additive stat of a foe.
The same example from above applies here.
Level Cap
The default and additive multipliers for the level work differently than the ones for the other stats.
The additive level of a foe will always take precedence over its default level. Otherwise it would result in a foe spawning weaker than usual if a too high default level multiplier was used.
To ensure this, each level type will be capped to the following values:
Max Default Level: 99
Max Additive Level: 98
Max Final Level: 99
Below is a table with examples on how the capping works:
1
2
1
2
1 - 3
90
10
89
10
89 - 99
99
1
98
1
98 - 99
1
99
1
98
1 - 99
99
99
1
98
1 - 99
Notes
Additive stat multipliers, especially the one for the level, should be used with caution as a too high multiplier can result in a foe becoming overpowered very quickly.
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