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The Insurgent's Scalable Foes - Scale the power of all foes to tweak the game's difficulty at any point of a play-through.
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The Insurgent's Scalable Foes - Scale the power of all foes to tweak the game's difficulty at any point of a play-through.
Last updated
The stats of a unit (foe, ally, npc, ...) is split into 2 sections: Default stats which are used when a unit spawns, and additive stats which are used for every level up.
For example: In one location, a wolf is configured to randomly spawn between level 1 and level 3. If it spawns at level 1, then it will only utilize its default stats. If it spawns at level 3, then it will utilize its default stats and also add its additive stats on top of it 2 (3-1) times.
Usually scaling the game's difficulty by increasing the stats of all foes by 20% would require modifying every single foe in the game one by one.
This mod allows to globally scale the stats of all foes very easily via a configuration file. So not only does it save a lot of time, but it also allows to tweak the game's difficulty at any point of a play-through.
The following default and additive stats can be scaled, each one with their own unique multiplier:
Max HP
Max MP
Strength
Magick Power
Vitality
Speed
Attack Power
Defense
Magick Resist
Evade (Parry)
Evade (Weapon)
Evade (Shield)
Magick Evade (Shield)
Experience
License Points
Clan Points
Gil
Level
These stats can be modified with either the of or .