Version 1.1.0

Released on 18/08/2023.

  • Reworked the configuration structure by merging all entry parameters into a table that includes a stat, and its default and additive multiplier (e.g. {0, 2.00, 2.00}). As a result, stats that are not scaled, do not need to be listed any more.

  • Added the possibility to use names instead of identifiers in the configuration file. So you can now both use {stats.hp, 2.00, 2.00} or {0, 2.00, 2.00} depending on whatever style you prefer more.

  • The configuration file will now be reloaded if it is modified while the game is open.

  • The configuration file can now be completely empty or even missing in which case foe stats will now work like in vanilla.

  • Fixed an issue where if the configuration file had a runtime error while loading, the main script would crash.

  • You can now use Lua functions (e.g. loops, print, etc.) in the configuration file if needed.

  • Now requires Lua Loader v1.3.0 or higher.

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