Version 1.1.0
Released on 18/08/2023.
Reworked the configuration structure by merging all entry parameters into a table that includes a stat, and its default and additive multiplier (e.g.
{0, 2.00, 2.00}
). As a result, stats that are not scaled, do not need to be listed any more.Added the possibility to use names instead of identifiers in the configuration file. So you can now both use
{stats.hp, 2.00, 2.00}
or{0, 2.00, 2.00}
depending on whatever style you prefer more.The configuration file will now be reloaded if it is modified while the game is open.
The configuration file can now be completely empty or even missing in which case foe stats will now work like in vanilla.
Fixed an issue where if the configuration file had a runtime error while loading, the main script would crash.
You can now use Lua functions (e.g. loops, print, etc.) in the configuration file if needed.
Now requires Lua Loader v1.3.0 or higher.
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