Variables
Description
Contains the custom variable map file specification that is passed to the ff12-script.exe
when de/compiling .ebp script files.
Format
offset:variableName
or offset:arrayName[]
It is possible to have a different name for a variable and an array, even if they start at the same offset.
Examples
0x00:storyProgress
0x00:globalFlags[]
will result in
import global short globalFlags[256] = 0x00;
import global short storyProgress= 0x00;
if both are used in the same script.
Keep in mind that the type of a variable is still determined via the .ebp script, not the definition file.
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