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Variables

Description

Contains the custom variable map file specification that is passed to the ff12-script.exe when de/compiling .ebp script files.

Format

offset:variableName or offset:arrayName[]

It is possible to have a different name for a variable and an array, even if they start at the same offset.

Examples

0x00:storyProgress
0x00:globalFlags[]

will result in

import global short globalFlags[256] = 0x00;
import global short storyProgress= 0x00;

if both are used in the same script.

Keep in mind that the type of a variable is still determined via the .ebp script, not the definition file.

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Last updated 11 months ago