Version 1.2.0

Released on 02/12/2025.

  • Will now use a file change handler to detect changes to the configuration file instead of manually checking for changes every second.

  • Fixed an issue where briefly disabling the patch after a config reload would not correctly restore the replaced instructions at all hooked addresses.

  • Fixed an issue where briefly disabling the patch after a config reload would first deallocate memory required for the patch before restoring the replaced instructions at all hooked addresses which could technically cause a crash if the game executes patch specific code at the same time.

  • Memory for parameters will now be allocated from the the main pool rather than the executable pool as the latter is limited.

  • Will no longer manually clean up resources that are automatically cleaned up after the script is destroyed anyway.

  • Now requires Lua Loader v1.7.1 or higher.

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