Version 1.2.0
Released on 02/12/2025.
Will now use a file change handler to detect changes to the configuration file instead of manually checking for changes every second.
Fixed an issue where briefly disabling the patch after a config reload would not correctly restore the replaced instructions at all hooked addresses.
Fixed an issue where briefly disabling the patch after a config reload would first deallocate memory required for the patch before restoring the replaced instructions at all hooked addresses which could technically cause a crash if the game executes patch specific code at the same time.
Memory for parameters will now be allocated from the the main pool rather than the executable pool as the latter is limited.
Will no longer manually clean up resources that are automatically cleaned up after the script is destroyed anyway.
Now requires Lua Loader v1.7.1 or higher.
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