# Home

<figure><img src="/files/Y9P84cn2r4neFXDUYHcX" alt=""><figcaption></figcaption></figure>

## Features

The following features are all optional and can be configured at any time while being in-game.

You can use the `RightControl + Delete` keys to toggle the state, `RightControl + PageUp/PageDown` keys to navigate through options, `RightControl + Add/Subtract` keys to configure and `RightControl + Home` keys to reset any parameters.

Options that come with a configurable parameter are marked with an asterisk (\*) in their description.

***

### Free Camera

Allows for complete camera control in both gameplay and cutscenes.

<figure><img src="/files/G4NUvOj6gG8e5LVKyowq" alt=""><figcaption></figcaption></figure>

#### Main Controls

Target (<mark style="color:red;">Pitch</mark> | <mark style="color:green;">Yaw</mark>): <mark style="color:red;">Up/Down</mark> | <mark style="color:green;">Left/Right</mark> or *Mouse*

Camera (<mark style="color:red;">X</mark> | <mark style="color:green;">Y</mark> | <mark style="color:blue;">Z</mark>): <mark style="color:red;">S/W</mark> | <mark style="color:green;">A/D</mark> | <mark style="color:blue;">Q/E</mark>

Rotation (<mark style="color:red;">Left</mark> | <mark style="color:green;">Reset</mark> | <mark style="color:blue;">Right</mark>): <mark style="color:red;">1</mark> | <mark style="color:green;">2</mark> | <mark style="color:blue;">3</mark>

Field of View (<mark style="color:red;">ZoomIn</mark> | <mark style="color:green;">ZoomOut</mark>): <mark style="color:red;">R</mark> | <mark style="color:green;">F</mark>

Speed (<mark style="color:red;">Hinder</mark> | <mark style="color:green;">Inc/Dec</mark> | <mark style="color:blue;">Boost</mark>): <mark style="color:red;">LeftAlt</mark> | <mark style="color:green;">MouseWheel</mark> | <mark style="color:blue;">LeftShift</mark>

#### Additional Hotkeys

`F4:` Freeze game world. While frozen, you can press `4` to advance frame by frame.

`F5:` Save current position.

`F6:` Load last saved position.

`F7:` Toggle between camera and character control (keyboard only). A controller can always be used to control the character.

`F8`: Toggle between party members following their leader or standing still.

`F10:` Display camera information.

`F11:` Toggle user interface.

The camera position, control target, etc. are all reset between sessions. So if you enable the free camera, switch to character control, disable the free camera, do something else and then enable it again, you begin with controlling the camera.

***

### Custom Field Of View

(\*) Allows you to adjust the vertical field of view of the game.

<figure><img src="/files/EuGl3HuL1S9Le7agmlm3" alt=""><figcaption><p><em>Default (45°) / Custom (60°)</em></p></figcaption></figure>

***

### Custom Camera Zoom

(\*) Allows you to zoom in and out during gameplay. Keep in mind that the higher your field of view is, the higher you will also be able to zoom out.

<figure><img src="/files/rJk5iFd5QrvI8vVF4pZH" alt=""><figcaption><p><em>Before (No Zoom) / After (Max Zoom)</em></p></figcaption></figure>

#### Controls

Zoom (<mark style="color:red;">Keyboard</mark> | <mark style="color:green;">PlayStation</mark> | <mark style="color:blue;">Xbox</mark>) -> <mark style="color:red;">LeftAlt + MouseWheel</mark> | <mark style="color:green;">L2 + RS</mark> | <mark style="color:blue;">LT + RS</mark>

Reset (<mark style="color:red;">Keyboard</mark> | <mark style="color:green;">PlayStation</mark> | <mark style="color:blue;">Xbox</mark>) -> <mark style="color:red;">Alt + H / X / Numpad 0</mark> | <mark style="color:green;">L2 + R3</mark> | <mark style="color:blue;">LT + RSB</mark>

***

### Custom Minimap Zoom

(\*) Allows to control the zoom factor of the minimap in the top right corner of the UI.

<figure><img src="/files/5v7T2wlVrR8YQaAVx6Qj" alt=""><figcaption><p><em>Before (5) / After (3)</em></p></figcaption></figure>

***

### Minimap Rotation

Rotates the minimap based on the direction you are looking at.

<figure><img src="/files/5I142ka9i4ze6uhbuM8v" alt=""><figcaption></figcaption></figure>

***

### No Minimap

Hides the minimap in the top right corner of the UI.

<figure><img src="/files/QqEXO1MoYQPhblDs2WeY" alt=""><figcaption><p><em>Before / After</em></p></figcaption></figure>

***

### No Black Bars

Allows you to see more of the scenery during cutscenes and quickenings by removing both vertical and horizontal black bars. In the following image, the green boxes display the additional space with a 16:9 aspect ratio (e.g. 1920x1080), whereas the red boxes display the additional space with a 21:9 aspect ratio (e.g. 2560x1080).

All aspect ratios are supported, and the higher the aspect ratio, the more is obviously shown.

<figure><img src="/files/1482x3MztzUlQF5ekRrX" alt=""><figcaption></figcaption></figure>

***

### No Overhead HP Bars

Hides the overhead HP bars of the party and foes (incl. friendly).

<figure><img src="/files/iXtQpHIZBPtNcexDxW00" alt=""><figcaption><p><em>Before / After</em></p></figcaption></figure>

***

### No Overhead Status Effects

Hides the overhead status effects of the party and foes (incl. friendly). Please be aware that this will make ticking status effects such as Doom and Stone more difficult to notice.

<figure><img src="/files/UKQQVyLHWXNVULo2fSWU" alt=""><figcaption><p><em>Before / After</em></p></figcaption></figure>

***

### No Combat Log

Hides the combat log on the top left corner of the UI when casting specific actions like Steal.

<figure><img src="/files/esSi3HmCLJeaWTqyFqqv" alt=""><figcaption><p><em>Before / After</em></p></figcaption></figure>

***

### No Post-Processing

Disables all post-processing effects, making the game look similar to the PS2 version while also recovering a few frames in case you need them.

<figure><img src="/files/XPv7d2mZ1BMPI7xnRLpx" alt=""><figcaption><p><em>Before / After</em></p></figcaption></figure>


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