Version 1.4.0
Released on 23/06/2023.
Features
Free Camera
Added an option to advance frame by frame while the game world is frozen.
Will now also disable any camera split-screens while active.
Will now also disable any camera locks while active (e.g. when passing the bridge at Old Archades).
Will now also disable any camera crossfades while active (e.g. during cutscenes).
Displaying the camera info window via a hotkey will now also persist if the game window is out of focus.
Freezing the game world via a hotkey will now also persist if the game window is out of focus.
Fixed an issue where disabling the party member auto follow feature via a hotkey would prevent other foes and allies from moving around the location.
Fixed an issue where trying to look past the max top or bottom view would cause flickering.
Fixed an issue where trying to look past the max top or bottom view would in rare cases result in the camera being shifted to an invalid position and cause a soft-lock until the option was disabled.
Fixed an issue where the field of view would be overwritten if the currently active camera was changed (e.g cutscene start / end) while the Custom Field of View option was enabled.
Fixed an issue where the field of view would be overwritten if the current screen mode wasn't the default when this option was enabled.
Fixed an issue where the aspect ratio would be overwritten if the screen mode wasn't the default when this option was enabled.
Pressing both the keys to increase or decrease the camera speed will no longer result in the former taking priority. Instead, they will negate each other.
Pressing both the keys to increase or decrease the camera zoom will no longer result in the former taking priority. Instead, they will negate each other.
Custom Field of View
Fixed an issue where camera transitions (e.g. battle to event, or reverse) always used a field of view of 45 degrees.
Custom Camera Zoom
Will now also allow zooming in to a certain extent. As a result, the minimum zoom value is no longer also the default zoom value (
0
->-1.68
).Pressing the
Alt + H / X / Numpad 0
keys orL2 + R3
orLT + RSB
buttons will now reset the zoom parameter to its default value (0).Adjusting the zoom value with a controller will now feature an ease-in and ease-out effect when nearing the minimum and maximum ranges.
Adjusting the zoom value with a controller will now also be allowed while the game window is out of focus, the No Auto-Pause option of The Insurgent's Manifesto is enabled and the game wasn't manually paused.
Adjusting the zoom value with the hotkey will now also be allowed during an on-going zoom transition. In such a case, the zoom transition will be stopped.
No Black Bars
Will now also remove vertical black bars during quickenings when playing in aspect ratios wider than 16:9. As a result, the option name has been changed.
Fixed an issue where black bars were still shown in cutscenes that didn't use the default camera.
Fixed an issue where the right side of the screen would be cut off a bit during cutscenes that displayed the worldmap.
No Combat Log
Will now instantly hide or show a combat log when this option is toggled instead of only doing it for the following times a combat log is displayed.
Fixed an issue where treasure dialogs were empty if this option was enabled.
Misc
Now requires Lua Loader version 1.3.0 or higher.
Fixed an issue where text messages were gibberish if the game language was set to Japanese, Korean, Simplified Chinese or Traditional Chinese. Since some languages lack certain symbols (e.g. °), some very minor text changes needed to be done to keep all messages the same across all languages.
Pressing both the keys to increase or decrease the parameter of an option will no longer result in the former taking priority. Instead, they will negate each other.
Pressing both the keys to select the next or last option will no longer result in the former taking priority. Instead, they will negate each other.
Fixed an issue where if the current Lua Loader version was lower than the required one, some options would still be wrongfully enabled.
The memory required for an option to work will now only be allocated when the option is actually enabled.
Refactored most parts of the script and optimized the assembly code of some options.
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