FAQ
A list of frequently asked questions.
Last updated
A list of frequently asked questions.
Last updated
Q: Where can I get help?
A: First of all, by browsing this wiki. If you still have questions afterwards, you can either ask for it in the post sections of the mod page , or in the modding discord server .
Q: Where can I report a bug?
A: Same as above, in either the posts section of the mod page, or in the modding discord server. Please provide as much information as possible about how you encountered the bug in order to receive the best possible help. If I can confirm the bug, I will add it to the list of Known Issues.
Q: Nothing is working, what am I missing?
A: Make sure that the mod requirements are up to date. If it still doesn't work, check out the hook.log
file in the game/x64
directory. If it contains anything unusual, create a paste in and send me the link.
Q: Some hotkeys do not work for me, what am I missing?
A: Make sure you are actually pressing the correct hotkeys as in RightControl
instead of LeftControl
, or Add/Subtract from the character keys and not the Numpad.
Q: Why are none of the options I toggled in-game saved into the configuration file once I close the game?
A: This can happen if the permission settings of the game directory are messed up. Make sure the configuration file is NOT set to read-only and that you have full permissions of the game directory (tutorial ). If this doesn't work, then you can apply your changes directly do the configuration file instead.
Q: (Custom Field of View) Why is the camera zoomed out a bit during Ondore's memoirs?
A: Because otherwise the text would be invisible as it is actually a 2D effect that is drawn on top of the screen while you are already in a gameplay area. It's not a cutscene at all which makes it very difficult to track. It was either a zoomed out narration or an invisible text, hence why I went for the former.
Q: (Custom Camera Zoom) Why is the target focus camera behaviour changed with this feature?
A: Because the behaviour in the vanilla game was very inconsistent based on the order you opened or closed the battle menu. For example, the camera zoom couldn't be adjusted with the controller if the battle menu was opened while the party leader was focusing a target. To workaround this issue, the player will now be prevented from using the target focus camera while the battle menu is open, unless the currently open (sub-)menu involves a target selection (e.g. Attack). That way both features can be used without any issues.
Q: (No Black Bars) Why do characters outside of a 16:9 aspect ratio sometimes look frozen?
A: Because the developers are basically enabling/disabling a character's animation and rendering whenever they would usually be visible. Fortunately the cutscenes in which it happens are very rare and even if it does, it is mostly barely noticeable.