Home
The Insurgent's Manifesto - Extends mod capability, fixes various bugs, and includes quality-of-life features such as Smart Stealing Gambits, Quick License Purchase, 36 Gambits, and much more.
Last updated
The Insurgent's Manifesto - Extends mod capability, fixes various bugs, and includes quality-of-life features such as Smart Stealing Gambits, Quick License Purchase, 36 Gambits, and much more.
Last updated
The following features are always enabled and add quality-of-life improvements, extend modding capabilities, and fix various issues in both modding and the vanilla game.
You can now navigate the board and purchase licenses without needing to wait for the purchase animation to be completed.
Adds missing weapon type, interaction, chocobo, etc. animations to main and guest characters.
Restores a leftover mini-game in Nalbina Dungeons.
Provides an option to skip the gambit tutorial.
and much more.
For a comprehensive list of all changes, see the Game Improvements & Fixes section.
Dalan will provide the player with a lot of handy options when talking to him at any given point in the story. This includes:
Reset Hunts
Reset Jobs
Equip Default Gear
Set Default Gambits
Re-roll Stats
Some of these options can be really useful when transitioning to or from a mod that overhauls several aspects of the game without being forced to start a new game. For more information, see the Dalan section.
VM calls are used inside .ebp scripts which are responsible for most of the things that happen in a location (Quests, NPC's, etc.). This extension extends existing VM calls, fixes various issues in others and also introduces entirely new ones such as:
Reading from or writing to memory.
Executing any in-game function.
and much more.
For a detailed overview, see the VM Extension section.
Text tags are used in dialogues, menus, etc. to display characters, icons, etc. change their colour, scale, formatting and much more. This extension adds entirely new text tags to the game.
For a detailed overview, see the Text Extension section.
The following features are all optional and can be toggled on/off via the mod's configuration file.
Ensures that steal gambits will only activate if an applicable target has stealable items, thus avoiding endless loops when stealing.
Enhances the invisible status to also prevent magick, sound, and life detection, as well as preserving the invisible status while charging actions.
Increases a party member's available gambits from 12 to 36 by expanding the first set by the other two.
Since the first set is expanded by the other two, there will be no reserve gambits to switch to. It's important to note that nothing will change visually. Instead, the first entry of the second set will now actually be the 13th entry for example.
A gambit license node always unlocks 3 slots which can now actually be fully utilized as they are no longer locked to a specific set.
Hides the weapon and off-hand of a character when out of battle.
Allows you to adjust the time it takes for a character to sheathe their weapon after a battle. Using a value higher than 6 will force a character to always be in a battle stance (excl. towns).
This is particularly helpful when opening a treasure after a battle, as the shorter the sheathe time is, the less likely you are to be stuck waiting for the animation to end.
Effects will no longer be hidden if the game is paused (e.g. wait mode).
Removes the punishment for picking up loot while chaining (more information here).
Disables the auto-pause feature and enables the use of an XInput controller while the game isn't in focus.
Disables the auto-save feature which also reduces the time it takes to change locations by a few milliseconds.
Skips the intro logo when starting the game.
Prevents a huge crash file from being created when the game crashes.