Version 1.4.0

Released on 30/06/2023.

Optional Features

True Invisibility

  • Adjusted the timing at which the status effect invisible is removed from a character once they cast an action. This change will result in no visual difference for players, but it will allow modders to check whether a character had the status effect invisible active when they cast an action.

  • Fixed an issue where once an action was cast, the invisible status effect wasn't removed if the action was a Summon or Quickening.

General (Vanilla)

AI

  • Actions that can remove status effects (e.g. Esuna) and are cast automatically via gambits, will no longer try to remove permanently applied status effects from a character. For example, if a party member is using an equipment (e.g. Ensanguined Shield) that gives a permanent status effect (e.g. Poison), gambits like Ally: any -> Esuna will no longer be triggered as the action cannot remove the permanent status effect anyway. This prevents the endless loop you would usually get.

Gambits

  • The following target types can now also be used for a gambit: Leader, Same Group, Ally (excl. Self), Same Group (excl. Self), Different Group, Current, Auto. All new target types were also given a proper color (e.g. Red, Blue, Purple) in both a gambit target list and gambit entry (row). Red for foes, Blue for self and allies, Purple for all combined.

  • If a gambit entry (row) is invalid (e.g. no target type), it will now be colored Light Black instead of Blue.

UI

Removed the following UI fixes:

  • UI elements can't be displayed outside of a 16:9 aspect ratio.

  • The scroll table gradient doesn't work correctly outside of a 16:9 aspect ratio.

The reason as to why these UI fixes were removed is that they were causing other issues when playing in any aspect ratio (even if they were minor). Fixing these issues would come with some drawbacks that can only be addressed by modifying parts of the UI. These changes would go far beyond the scope of this mod which is why an improved version of these fixes will be included in an upcoming UI-specific mod instead.

Events (Vanilla)

Rabanastre: Dalan's Marker

Vaan and Basch meet the Resistance and ask Vossler for help.

  • Fixed an issue where Vaan's head and feet were slightly visible behind the resistance soldiers while they were talking about the king and captain, even though he hasn't even entered the room yet.

  • Fixed an issue where all party members except the first one wouldn't be hidden if the active party consisted of more characters than just Vaan.

Rabanastre: North Sprawl

Basch asks Vaan to take him to Balthier after Vaan reveals that he has previously met Amalia.

  • Fixed an issue where all party members except the first one wouldn't be hidden if the active party consisted of more characters than just Vaan.

Rabanastre: East End

Vaan and Basch talk about the war and Vaan tells Basch that he isn't responsible for Reks' death.

  • Fixed an issue where Vaan wouldn't look like himself if he wasn't the party leader or if the model of his character was modified.

  • Fixed an issue where other party members wouldn't be hidden if the active party consisted of more characters than just Vaan.

Rabanastre: The Sandsea

Vaan and Basch meet Balthier and Fran and learn about Penelo's kidnapping from Migelo.

  • Fixed an issue where Vaan wouldn't look like himself if he wasn't the party leader or if the model of his character was modified.

  • Fixed an issue where other party members wouldn't be hidden if the active party consisted of more characters than just Vaan.

Bhujerba: Lhusu Square

The party stops briefly before entering Lhusu Mines.

  • Fixed an issue where Vaan wouldn't look like himself if he wasn't the party leader or if the model of his character was modified.

  • Fixed an issue where the party leader wouldn't be hidden if it wasn't Vaan.

Events (Mod)

Rabanastre: Dalan's House

Vaan tells Dalan about his plans to sneak into the palace.

  • Fixed an issue where the woman near the bookshelf was not hidden during the event.

  • Fixed an issue where the boy sitting on the table was not hidden during the event.

Vaan shows Dalan the Dusk Shard and receives the Sword of the Old Order from him.

  • Fixed an issue where Dalan would talk, but be completely idle during the event.

Misc

  • Now requires Lua Loader version 1.3.0 or higher.

  • Cleaned up and optimized the code of all (mod included) location scripts (.ebp).

  • Optimized the assembly code of some options.

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