Known Issues

A list of currently known issues.

Optional Features

True Invisibility

Foes that belong to a group (e.g. Urutan-Yensa) and were fighting together against the party that turned invisible mid-fight, will continue to follow the party leader until they are out of their spawn range or the party turns visible again. In this case, they will NOT be able to target the party at all though. Standing still for around 2 seconds also results in the foes stopping this behaviour and returning to their spawn range. Sadly, this issue cannot be fixed without modifying a foe's AI which would out of the scope of this mod.

Last updated