General
A list of general improvements and fixes.
Actions
Fixed an issue where newly added actions would be completely ignored.
Fixed an issue where newly added actions and currently available foe actions couldn't be made useable for party members.
Fixed an issue where actions with an identifier of 510 or higher couldn't be used for combat logs.
AI
Actions that can remove status effects (e.g. Esuna) and are cast automatically via gambits, will no longer try to remove permanently applied status effects from a character. For example, if a party member is using an equipment (e.g. Ensanguined Shield) that gives a permanent status effect (e.g. Poison), gambits like Ally: any -> Esuna will no longer be triggered as the action cannot remove the permanent status effect anyway. This prevents the endless loop you would usually get.
Chain Levels
Fixed an issue where modifying the chain benefit rates didn't have any effect.
Equipment
Fixed an issue where in the equipment menu, the offhand selection options for a weapon would be hardcoded based on its category (e.g. Bow -> Arrow) instead of its actual offhand category (e.g. Arrow). Now, any weapon type (e.g. Gun, Rod, ...) can be paired with any ammunition or shield offhand type (e.g. Shield, Bolt, None, ...).
Gambits
Refreshing a party members stats (e.g. via a save crystal) will now ensure that their slot count is not below 2 so that they are able to reach the max gambit slot count via license nodes if they didn't have at least 2 default gambits.
Fixed an issue where starting a new game or reseting a party member's gambits would result in them not being able to reach the max gambit slot count via license nodes if they didn't have at least 2 default gambits.
The following target types can now also be used for a gambit: Leader, Same Group, Ally (excl. Self), Same Group (excl. Self), Different Group, Current, Auto. All new target types were also given a proper color (e.g. Red, Blue, Purple) in both a gambit target list and gambit entry (row). Red for foes, Blue for self and allies, Purple for all combined.
If a gambit entry (row) is invalid (e.g. no target type), it will now be colored Light Black instead of Blue.
License Board
You can now navigate the board and purchase licenses without needing to wait for the purchase animation to be completed. The only exception to this is purchasing a license that will result in a message being shown or the license board selection screen being opened.
Purchasing a license node will no longer close the content box of the currently selected node.
Purchasing a license node will now instantly show the star in its content box instead of only showing it when it was already purchased upon selection.
A license node's context box will now be frequently refreshed instead of only when navigating to a new license node.
License Nodes
Fixed an issue where the augments obtained by a license node with an identifier of 361 or higher would be completely ignored.
Fixed an issue where the quickening nodes on a license board wouldn't be correct if the default Quickenings of a party member were changed.
Fixed an issue where unlocking a gambit slot node by default for a party member wouldn't result in their gambit slot count increasing.
Status Effects
Fixed an issue where a status effect could not require the status effects KO, Stone and X-Zone to be absent when being applied to a character.
Story Point Additions
Fixed an issue where the gambit state flag wouldn't be correctly retrieved.
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