> For the complete documentation index, see [llms.txt](https://xeavin.gitbook.io/the-insurgents-toolkit/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xeavin.gitbook.io/the-insurgents-toolkit/changelogs/version-1.5.0.md).

# Version 1.5.0

## New Features

### Battle Character Editor

Merges the *Character BtlWork* and *Character Transform Data* scripts. Enables editing hundreds of attributes like positioning, size, and affiliation (foe/ally) from any targeted character on the screen.

### Post Processing Settings

Enables editing the default and map specific post processing settings of the game.

### Traveler's Tips Requirements

Enables editing when or rather whereby a traveler's tips page will be unlocked. This script is still a work in progress, because not every attribute purpose is discovered yet.

## Improvements & Fixes

### Party Editor

* Will now initialize much faster on the first execution.

### Inventory Editor

* Completely reworked the editor into 2 separate variations. One that adds/removes only a single item and another that adds/removes all content from one specific category.

### Summon Chocobo

* Fixed an issue where a foe would stubbornly follow around a party member which they intended to attack just before said party member summoned a Chocobo.

### Party Movement Speed Multiplier (previously Custom Party Leader Movement Speed)

* Will now affect the entire party instead of just the leader. The default value will now also be multiplied by a custom one instead of it simply being overwritten. This ensures that the movement speed change is dynamically scaled for each model, instead of all models using the same static value.

### Banish Nearby Foes

* Will now only banish regular foes. So allies, hunts, bosses or hidden foes like mimics will no longer be affected. This change was necessary to avoid a soft-lock when using this script in a boss fight.

### Bestiary Page Requirements

* Fixed an issue where the exported changes wouldn't include the data of the last page.

## Misc

* Fixed an issue where augment descriptions weren't identical across all scripts.
* Completed the model drop-down list with every single model of the game (credits to Eochaid).
* Added dozens of newly discovered attributes to foe & ally, ard, and battle character editor.
* Every single script was cleaned up which should make the code a little shorter and also more efficient in some cases.
