Version 1.5.0

New Features

Battle Character Editor

Merges the Character BtlWork and Character Transform Data scripts. Enables editing hundreds of attributes like positioning, size, and affiliation (foe/ally) from any targeted character on the screen.

Post Processing Settings

Enables editing the default and map specific post processing settings of the game.

Traveler's Tips Requirements

Enables editing when or rather whereby a traveler's tips page will be unlocked. This script is still a work in progress, because not every attribute purpose is discovered yet.

Improvements & Fixes

Party Editor

  • Will now initialize much faster on the first execution.

Inventory Editor

  • Completely reworked the editor into 2 separate variations. One that adds/removes only a single item and another that adds/removes all content from one specific category.

Summon Chocobo

  • Fixed an issue where a foe would stubbornly follow around a party member which they intended to attack just before said party member summoned a Chocobo.

Party Movement Speed Multiplier (previously Custom Party Leader Movement Speed)

  • Will now affect the entire party instead of just the leader. The default value will now also be multiplied by a custom one instead of it simply being overwritten. This ensures that the movement speed change is dynamically scaled for each model, instead of all models using the same static value.

Banish Nearby Foes

  • Will now only banish regular foes. So allies, hunts, bosses or hidden foes like mimics will no longer be affected. This change was necessary to avoid a soft-lock when using this script in a boss fight.

Bestiary Page Requirements

  • Fixed an issue where the exported changes wouldn't include the data of the last page.

Misc

  • Fixed an issue where augment descriptions weren't identical across all scripts.

  • Completed the model drop-down list with every single model of the game (credits to Eochaid).

  • Added dozens of newly discovered attributes to foe & ally, ard, and battle character editor.

  • Every single script was cleaned up which should make the code a little shorter and also more efficient in some cases.

Last updated