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The Insurgent's Toolkit
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    • Battlepack Editor
      • 0 : Weapon Stances
      • 3 : MP Regeneration
      • 5 : Equipment Categories
      • 6 : Chain Levels
      • 7 : Gambits
      • 8 : Default Party Member Gambits
      • 9 : Party Member Level Growth
      • 10 : Action Groups
      • 11 : Magick Categories
      • 12 : License Nodes
      • 13 : Equipment & Attributes
      • 14 : Actions
      • 15 : Status Effects
      • 16 : Party Members
      • 17 : Battle Menu Categories
      • 18 : Items
      • 26 : Mist
      • 27 : Battle Menu Restrictions
      • 28 : Prices
      • 29 : Magicks
      • 30 : Technicks
      • 31 : Concurrences
      • 32 : Loot
      • 33 : Maps
      • 34 : Teleport Locations
      • 35 : Key Items
      • 37 : Packages
      • 38 : Rewards
      • 39 : Shops
      • 41 : Elements
      • 42 : Initial Inventory
      • 57 : Bazaar Goods
      • 58 : Augments
      • 59/60 : Story Point Additions
      • 68 : Location Movement Behaviour?
      • 69 : Movies
    • ARD Editor
      • 1 : Models
      • 2 : Classes
      • 3 : AI Scripts
      • 4 : Units
      • 7/8 : Default/Additive Stats
      • 9 : Special Action Animations
    • EBP Editor
      • 0 : Script Source Data
      • 4 : Navigation Icons
      • 12 : NPC Models
      • 16 : Foe Spawn Positions
    • MRP Editor
    • Multipalette Texture Editor
    • License Node Icons Editor
    • Clan Primer Handbooks Editor
    • Party Member Menu Editor
    • VM Call Target Pointers
    • Post Processing Settings
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    • UI Settings
    • Mouse Info
  • Changelogs
    • Version 1.9.0
    • Version 1.8.0
    • Version 1.7.0
    • Version 1.6.0
    • Version 1.5.0
    • Version 1.4.0
    • Version 1.3.0
    • Version 1.2.0
    • Version 1.1.0
    • Version 1.0.0
  • Known Issues
  • FAQ
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  • Usage
  • Save Changes
  • Notes
  1. Features

Battlepack Editor

View, modify and export the currently loaded battle_pack.bin file in memory.

Sections

The battlepack consists of 71 different sections which all hold general information about the game. It might look like some sections are missing in this editor, but those are either empty or contain only text like section 2 and 61 which this editor can not support.

Usage

  1. Decide what you want to edit (e.g. Weapon Formula).

  2. Guess which group it might be located in (e.g. Equipment & Attributes).

  3. Click on the according checkbox to expand the group.

  4. Edit everything to your liking.

You can navigate through the list of entries by modifying the Identifier.

Save Changes

  1. Create the following directory structure: ps2data\image\ff12\test_battle\us\binaryfile\battle_pack.bin.dir

  2. Click on the checkbox of Export Section To File to expand the group.

  3. Click on the value field of Section Identifier to open its drop-down list.

  4. Select a section in the drop-down list (e.g. 13 : Equipment & Attributes).

  5. Click on the checkbox of Execute Script to run the script.

  6. Navigate into the directory from step 1: battle_pack.bin.dir\...

  7. Confirm your choice by selecting save.

Repeat steps 3-7 if you wish to export another section. Once you are done, create an archive (.7z, .zip, .rar etc.) out of the root directory (ps2data) and install it (e.g. Vortex).

Language Directory Name

The name of the language directory created in step 1 needs to be adjusted according to one of the following, depending on the language you are playing with:

Abbrevation
Language

ch

Traditional Chinese

cn

Simplified Chinese

de

German

es

Spanish

fr

French

in

Japanese

it

Italian

kr

Korean

us

English

Notes

Since this editor works with the currently loaded battle_pack.bin file in memory, all changes applied to the it via mods will already be present. Hence why you can simply export your changes, install it as a mod, and continue working where you left of the last time. However, this means that you have to be very mindful with which mods you have active while working on yours as otherwise you will unknowingly work on top of the changes of other mods.

For a detailed list of all the information available in this editor, you can view the spreadsheet in Resources.

PreviousSave Game EditorNext0 : Weapon Stances

Last updated 3 years ago

Loading the exported files of this editor require the to be installed.

The text fields are only links meaning that they do not contain the text itself, but point to an entry in another (text) section that contains it. So if you want to add new text, or modify the text itself, you have to do so with the ff12-text tool available from .

Only because some data can be modified with this editor, doesn't mean it is the only and proper way to do it. For example, modifying the text link of an entry in a section can technically change the text. However, doing that is kind of unnecessary as that is not really the intended purpose of it. A text link is meant to point to an entirely new text entry. If you want to change a text entry, you should edit the text itself with the ff12-text tool from .

FF12 External File Loader
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