MRP Editor

View, modify and export the currently loaded .mrp files in memory.

A mrp holds information about one UI part of the game (e.g. Save Menu).

Each mrp contains a list of texture names and one or more groups which all have one or more entries. A group is a specific part of the UI (e.g. party member stats) where as an entry (e.g. status effect icon) is one content of that group.

Examples

  • Move around parts of UI.

  • Change the scaling of a UI part.

  • Change the colour of a UI part.

  • and much more.

Usage

This editor can edit a mrp from the following sources:

SourceDescription

MRP Pack

A binary file that contains 23 mrp files which are always loaded in memory.

MRP Menu

A directory that contains 8 mrp files which are only loaded when necessary, and overwritten if they are no longer needed.

The usage of this editor varies slightly depending on which file you modify.

  1. Decide what you want to edit (e.g. Character Silhouette In Gambits Menu).

  2. Click on the File Selection checkbox to expand the group.

  3. Click on the value field of Section Identifier to open its drop-down list.

  4. Select a section in the drop-down list (e.g. 11 : Gambits Menu).

  5. Edit everything to your liking.

You can navigate through the list of groups and entries by modifying their respective Identifiers.

There is no way to know beforehand which group or entry correlates to which part of the UI. You can either guess it after viewing the data in the editor, or modify each entry until you notice a change in the UI part that you were searching for.

However, most groups and entries were already mapped in the mrp entry spreadsheet from Resources. I heavily recommend that you work with it while modifying an mrp as otherwise you will have no idea what you are even changing. There are still some missing, but you will just have to figure those out by yourself. If you do, feel free to share it so it can be added to the spreadsheet.

Save Changes

Depending on which file you want to export, the steps vary slightly.

  1. Create the following directory structure: ps2data\image\ff12\myoshiok\us\packfiles\mrppack_ys.bin.dir

  2. Click on the File Selection checkbox to expand the group.

  3. Click on the value field of Section Identifier to open its drop-down list.

  4. Select a section in the drop-down list (e.g. 11 : Gambits Menu).

  5. Click on the checkbox of Export Section To File to expand the group.

  6. Click on the checkbox of Execute Script to run the script.

  7. Navigate into the directory from step 1: mrppack_ys.bin.dir\...

  8. Confirm your choice by selecting save.

Repeat steps 3-8 if you wish to export another section/file. Once you are done, create an archive (.7z, .zip, .rar etc.) out of the root directory (ps2data) and install it (e.g. Vortex).

Language Directory Name

The name of the language directory created in step 1 needs to be adjusted according to one of the following, depending on the language you are playing with:

AbbrevationLanguage

ch

Traditional Chinese

cn

Simplified Chinese

de

German

es

Spanish

fr

French

in

Japanese

it

Italian

kr

Korean

us

English

Notes

A mrp file from the mrp_menu directory will be overwritten whenever it is no longer needed any more. Therefore, if you intent on keeping any of your changes, make sure to export them before.

Since this editor works with the currently loaded .mrp files in memory, all changes applied to the them via mods will already be present. Hence why you can simply export your changes, install it as a mod, and continue working where you left of the last time. However, this means that you have to be very mindful with which mods you have active while working on yours as otherwise you will unknowingly work on top of the changes of other mods.

Any changes to an mrp will not have an effect until the game accesses it again to redraw the related UI section. To force it, you need to guess what might result in the game needing to redraw it. For example, if you modify the position of a character's HP in the party stats menu, any changes to the character's HP will result it in being redrawn again.

Worst case scenario, you need to reopen the entire UI part again (party menu, save menu, etc.), or enter a new location which can also trigger it.

Loading the exported files of this editor require the FF12 External File Loader to be installed.

For a detailed list of all the information available in this editor, you can view the spreadsheet in Resources.

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