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The Insurgent's Toolkit
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    • Party Member Editor
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    • Banish Nearby Foes
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    • Battle Character Editor
    • Save Game Editor
    • Battlepack Editor
      • 0 : Weapon Stances
      • 3 : MP Regeneration
      • 5 : Equipment Categories
      • 6 : Chain Levels
      • 7 : Gambits
      • 8 : Default Party Member Gambits
      • 9 : Party Member Level Growth
      • 10 : Action Groups
      • 11 : Magick Categories
      • 12 : License Nodes
      • 13 : Equipment & Attributes
      • 14 : Actions
      • 15 : Status Effects
      • 16 : Party Members
      • 17 : Battle Menu Categories
      • 18 : Items
      • 26 : Mist
      • 27 : Battle Menu Restrictions
      • 28 : Prices
      • 29 : Magicks
      • 30 : Technicks
      • 31 : Concurrences
      • 32 : Loot
      • 33 : Maps
      • 34 : Teleport Locations
      • 35 : Key Items
      • 37 : Packages
      • 38 : Rewards
      • 39 : Shops
      • 41 : Elements
      • 42 : Initial Inventory
      • 57 : Bazaar Goods
      • 58 : Augments
      • 59/60 : Story Point Additions
      • 68 : Location Movement Behaviour?
      • 69 : Movies
    • ARD Editor
      • 1 : Models
      • 2 : Classes
      • 3 : AI Scripts
      • 4 : Units
      • 7/8 : Default/Additive Stats
      • 9 : Special Action Animations
    • EBP Editor
      • 0 : Script Source Data
      • 4 : Navigation Icons
      • 12 : NPC Models
      • 16 : Foe Spawn Positions
    • MRP Editor
    • Multipalette Texture Editor
    • License Node Icons Editor
    • Clan Primer Handbooks Editor
    • Party Member Menu Editor
    • VM Call Target Pointers
    • Post Processing Settings
    • Debug Settings
    • UI Settings
    • Mouse Info
  • Changelogs
    • Version 1.9.0
    • Version 1.8.0
    • Version 1.7.0
    • Version 1.6.0
    • Version 1.5.0
    • Version 1.4.0
    • Version 1.3.0
    • Version 1.2.0
    • Version 1.1.0
    • Version 1.0.0
  • Known Issues
  • FAQ
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  1. Getting Started

Important Notes

A list of important notes to keep mind when using the toolkit.

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Last updated 3 years ago

Coloured Fields

Some fields are marked with a specific colour that provide additional information about the displayed data. This includes:

  • Blue: A (parent) script.

  • Dark Orange: Identifiers that pass information to their parent script which uses it to display, modify or export specific data. Should be manually modified whenever you want to view, modify or export other data.

  • Violet: A child group of a script that provides additional features when needed.

  • Green: Displays additional (script specific) information. Should never be manually modified.

  • Olive: Display additional (game specific) information. Can be modified to change a lot of things at once (e.g. copy all licenses from one character to another).

  • Crimson Red: Marks data that is volatile to modification. Should only be modified if you know what your are doing, otherwise it can cause issues and potentially crash the game.

Fields With Brackets

Some field descriptions include brackets that provide additional information about the displayed data. This includes:

  • Mathematical Expression: The corresponding value is modified. For example: A field with the description Chain Loot Count (-1) and a value of 5 would equal a loot count of 6.

  • Reserve: Leftover data in the game that can be modified at will.

  • Unused: Leftover data in the game that can be modified at will, but is not accessed by the game without additional changes (e.g. a LUA patch)

  • Ineffectual: Modifying it will have absolutely no effect on the game. Be it because the game doesn't utilize the data after accessing it or overwrites it.

  • TIM Only: Modifying it will only result in a change if is installed.

Other

The toolkit was specifically designed for the following (latest) versions of the game:

  • Steam (1.0.4.0)

  • Microsoft Store (1.0.1.0)

Other game versions are NOT supported.

In addition, some editors will not be available in the microsoft store version of the toolkit because that version of the game doesn't even support mods as of right now.

All editors only allow editing already existing game content. Adding entirely new content is NOT supported. However, the game contains a lot of of reserved content, which mostly acts as a workaround to this limitation.

A checkbox which does NOT have an address is meant to be used to expand a group that holds additional content. If it has an address, then it should NOT be activated since that will freeze the value which you almost always don't want to do.

Do NOT close Cheat Engine without deactivating a script first if you plan to use it in your current game session again. Otherwise it won't work the next time you want to activate it. If you forgot about it, no worries since a simple game restart will fix it.

Double-clicking on a value field with text will open a drop-down list which can be used to search for other values by entering a text and then using the up- or down-key to confirm one's selection.

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