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9 : Special Action Animations

Hold information about the special action animations a unit (foe, ally, npc, ...) can use.

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Last updated 2 years ago

A few actions like Lunge have a special character animation on execution, in this case a headbutt for example. If the model (and other values) of the caster and the one listed in this section do not match up, then they will either T-Pose or miss their animation when using their special action.

This is merely a leftover limitation from the PS2 version of the game.

So usually you would have to unlock the special action animation of every foe in every single location.

Since this is too troublesome, I recommend you install v1.1.0 which takes care of all of this automatically. So you no longer need to worry about it and can forget this section even exists.

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