Behind To Event Camera
Signature
Description
Performs a transition from the battle camera to an event camera over time.
Arguments
Identifier
The identifier of the camera that will be transitioned to.
Usually, it's OR'ed by 0x02000000
before passing it as an argument. However, this is not necessary and probably just a leftover from the dev tools used to automate the process of the camera selection.
This identifier refers to the camera entry in the section 8 file of the ebp file of the location.
Time
The amount of seconds it takes until the camera transition is complete.
Unused
This argument is unused.
Easing Type
Controls the amount of easing on the camera transition.
Identifier | Description | Calculation |
---|---|---|
0 | Fast start and middle, normal end. | |
1 | Slow start, normal middle and end. | |
2 | Fast start, normal middle, slow end. | |
3 | No easing. |
Notes
Before calling this function:
Prevent the player from modifying the battle camera by calling theSet No Update Behind Camera or Set No Update Behind Camera System function.
After calling this function:
Enable and switch to the transitioned event camera via the Camera Start 7D function. Otherwise the battle camera will remain active and the transition will have no point as the camera will snap back right behind the player.
If a time value higher than 0 is used, the Behind To Event Camera Sync function should be called soon after this one to stop the execution of the following functions until the camera transition is completed.
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