Import
Import Clut
Create a copy of
item_clut.bin
.Open the new
item_clut.bin
anditem_gra00.cl2
with a hex editor.Copy the bytes from
0x40
to0x0440
initem_gra00.cl2
.Paste the bytes into
item_clut.bin
, starting at offset x, where x isFile Number * 0x0400
. So foritem_gra05.cl2
, replace the bytes from0x1400
to0x1800
.
Import Image
Navigate to the directory with
ff12-as7.exe
.Put the new
item_gra00.raw
into it.Press
Ctrl + L
to focus the address bar of the file explorer.Press
Backspace
, typecmd
and then pressEnter
to open the Command Prompt.Type the following code into the Command Prompt:
Change
-b=6144
depending on the height of the raw image (e.g. foritem_gra07.raw
, its1536
)Press
Enter
to convert the .raw to a .as7 file.
Create A Mod
Now that you have modified both the .raw image and its clut, you can create a mod out of it by doing the following:
Create the following directory structure:
ps2data/image/ff12/myoshiok/in/bin_menu
.Put the new
item_gra00.as7
anditem_clut.bin
into it.Create an archive (.7z, .zip, .rar etc.) out of the root directory (ps2data).
Install it (e.g. Vortex).
Notes
When replacing color data in the item_clut.bin
, make sure that the file size stays the same. Its always 0x0400 bytes for every raw image.
If your game language is set to Chinese (Traditional), Chinese (Simplified) or Korean, you have to replace the files in the ch
directory instead.
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