Import
Import Clut
Create a copy of
item_clut.bin.Open the new
item_clut.binanditem_gra00.cl2with a hex editor.Copy the bytes from
0x40to0x0440initem_gra00.cl2.Paste the bytes into
item_clut.bin, starting at offset x, where x isFile Number * 0x0400. So foritem_gra05.cl2, replace the bytes from0x1400to0x1800.
Import Image
Navigate to the directory with
ff12-as7.exe.Put the new
item_gra00.rawinto it.Press
Ctrl + Lto focus the address bar of the file explorer.Press
Backspace, typecmdand then pressEnterto open the Command Prompt.Type the following code into the Command Prompt:
ff12-as7.exe -p -b=6144 item_gra00.raw item_gra00.as7Change
-b=6144depending on the height of the raw image (e.g. foritem_gra07.raw, its1536)Press
Enterto convert the .raw to a .as7 file.
Create A Mod
Now that you have modified both the .raw image and its clut, you can create a mod out of it by doing the following:
Create the following directory structure:
ps2data/image/ff12/myoshiok/in/bin_menu.Put the new
item_gra00.as7anditem_clut.bininto it.Create an archive (.7z, .zip, .rar etc.) out of the root directory (ps2data).
Install it (e.g. Vortex).
Notes
When replacing color data in the item_clut.bin, make sure that the file size stays the same. Its always 0x0400 bytes for every raw image.
If your game language is set to Chinese (Traditional), Chinese (Simplified) or Korean, you have to replace the files in the ch directory instead.
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