Camera Change

Signature

void camerachange(int identifier); //id:0x0055

Description

Switches the currently used event camera to another one.

If the new camera has a motion, it will be resumed if it wasn't completed already after it was enabled.

Arguments

Identifier

The identifier of the event camera that will be switched to.

There are a total of 4 (0->3) event cameras that can be enabled at the same time, but only one them will be used at a time.

Notes

Switching to an event camera that is not enabled will result in switching to the battle camera instead.

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