Motion Start Frame

Signature

void motionstartframe(int frame); //id:0x00f5

Description

Used before functions like Std Motion Play and Motion Play to set the start frame of the next motion of a character (current script).

It's usually used in cases where you want a character to perform only parts of a motion. For example, if in a motion, a character sits down, waits a bit and then gets up again. You could find out the start frame of the point where the character gets up and then only play that on a character that is currently sitting.

Augments

Frame

The start frame of the motion.

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