Fetch Ambient 4E1

Signature

void fetchambient_4e1(float posX, float posY, float posZ); //id:0x04e1

Description

Does the same as the Fetch Ambient function, but with this one, the shade is based on a specific location instead.

Arguments

Position X

The position on the x-axis.

Position Y

The position on the y-axis.

Position Z

The position on the z-axis.

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