Fetch Ambient 4E1
Signature
void fetchambient_4e1(float posX, float posY, float posZ); //id:0x04e1
Description
Does the same as the Fetch Ambient function, but with this one, the shade is based on a specific location instead.
Arguments
Position X
The position on the x-axis.
Position Y
The position on the y-axis.
Position Z
The position on the z-axis.
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