void vibplay(int identifier); //id:0x023D
Vibrates the controller by using the current script.
The vibration identifier that refers to the entry in the eventvib.bin file.
eventvib.bin
There are a total of 11 (0 -> 10) entries that all result in a different vibration strength, length, etc.
A vibration will not be played if one of the following conditions apply:
The last game input was from a keyboard instead of a controller.
The Vibration Function is set to Off in the game settings.
Vibration Function
Off
Depending on an unknown state of the current script.
Last updated 2 years ago