void rcmovea(int targetBattleActorWorkId); //id:0x0040
Does the same as the R Move function, but with the following differences:
The character won't turn towards the direction they are walking to.
The character moves to another character instead.
The character moves to their target's current (not initial) position. So if the target is also moving away, it will look like they are being chased.
Last updated 1 year ago