# Set Intervention Camera

### Signature

```c
void setinterventioncamera(int state, int targetBattleWorkId); //id:0x02b9
```

### Description

Toggles the state of the intervention camera which makes the battle camera follow the select target actor instead of the currently controlled party leader.

### Arguments

#### State

Determines whether the intervention camera will be enabled (0) or disabled (1).

#### Target Battle Actor Work Identifier

The target's script id to which the character should be turned towards.

A value of `-1` equals the party leader.

### Notes

{% hint style="info" %}
The target battle actor work identifier argument is only used if the state argument is set to 1.
{% endhint %}
