Char SE Play Move

Signature

void charseplay_move(int unk1, int unk2); //id:0x051d

Description

Plays the foot step sound effect of a character (current script).

The sound effect differs based on the character's model.

The sound effect's volume is by default at 100% and is balanced with the same volume at the left and right side.

Arguments

Unknown 1

The purpose if this argument is currently unknown.

Unknown 2

The purpose if this argument is currently unknown.

Notes

Depending on an unknown state of the current script, the sound effect will not be played.

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