Set Summon Effect Filter Status

Signature

void set_summon_effect_filter_status(int type, int state); //id:0x0508

Description

Enables or disables the on-screen effect used for Espers that were either summoned by the party or spawned in a location.

Arguments

Type

Controls which type of effect will be displayed (0 -> 1).

If it's 0, it will be the one of the currently summoned Esper.

If it's 1, it will be the one of the Esper in the current location.

State

Controls whether the effect will be disabled (0) or enabled (1).

Notes

If the type argument is 0, this function will just return if any of the following conditions apply:

  • An Esper is currently not summoned.

  • A Chocobo is currently summoned.

  • The current location is a town.

  • The player is in an event (e.g. cutscene).

If the type argument is 1, this function will just return if the current location includes no Esper. The exact specifics are unknown, but its definitely model related.

If both effects are enabled at the same time, the effect from the summoned Esper will overwrite that from the Esper in the current location.

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