Motion Dispose

Signature

void motiondispose(int motionGroupId); //id:0x00a4

Description

Stops all currently played motions of a motion group of the current location and then disposes of it.

Augments

Motion Group Identifier

The motion group of the current location.

Notes

If a motion group is disposed of while a character performs a motion from it (e.g. via Motion Play), they will freeze on place.

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